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First Two Layers (F2L)

After the cross, the next step is F2L (First Two Layers), arguably the most important step of Fridrich Method. This step completes the first two layers by fixing the four corner-edge pairs (slots) between the cross edges in four steps, one slot at a time. There are 41 basic "algorithms" to insert a corner and its corresponding edge into their correct spot in the correct orientation. However, most of these are relatively short and intuitive compared to the last layer algorithms.

Because the four pairs can be solved in any order, F2L is a very flexive step and is open to many tricks to reduce the number of moves. Rather than blindly applying the algorithms, it is important to understand how each one works and to be able to apply them from all directions.

Introduction

These are the algorithms I currently use for F2L. I have also tried to add many secondary algorithms that are easier to perform from some directions (e.g. 2-generators). The code is the one used by Japanese speedcubers. You can find this list on Master Katsu's site.

Most of these algorithms are taken from or based on ones from many other different pages. Remember: These are just the algorithms I use, you should always try as many algorithms you can to find your perfect match Here is a list of pages with F2L algorithms.

Note 1: These algs use double layer (w...see Notation) and whole cube turns frequently. I recommend that you first memorize F2L intuitively or from other sites, then come back and add the finger tricks, etc.

1 Corner or 1 Edge in Wrong Slot

Almost all basic F2L algorithms can be broken down into two stages: 1) putting the c-e pair to one of the four bolded basic patterns (italicized), and 2) solving the basic pattern. With this in mind, the sequences listed here can be used to solve cases where an edge or a corner is in the wrong slot: perform step 1 just like for the usual pattern, adjust the U-layer until the corner is right above the target slot, and do step 2.

"Algorithms"

Code Pattern Algorithm
A1 URU'R'D'wL'UL
B1 (RUR'U')x3
y'(RB'R'B)x3
(URU'R')x3
C1 yL2U2LUL'ULU2L
D1 y'R'UR'D'wL'ULF2
E1 yL'ULU'L'UL
RU2R'F'U2F
F1 U'RUR'U'RUR'
G1 yUL'ULU2'L'UL
URUR'U2RUR'
H1 yUL'U'LU'y'RUR'
I1 D'wL'UL
J1 DwR'U2RD'wRUR'
K1 RU'R'U'D'wL'U'L
L1 U'RU'R'URUR'
M1 U2R2U2R'U'RU'R2
RUR'U2RUR'U'RUR'
RU'R'U'RUR'U2RUR'
N1 yL'U2LUL'U'L
Q1 DwR'U'RD2'wL'UL
R1 U'RUR'URUR'
S1 DwR'U2RD2'wL'UL
T1 RUR'
U1 D'wL'U2LU'L'UL
V1 U2RUR'URU'R'
RU'R'U2RUR'
Code Pattern Algorithm
A2 D'wL'ULDwRU'R'
B2 RU'R'yL'U2L
C2 R2U2R'U'RU'R'U2R'
D2
E2 RU'R'URU'R'
F2 yUL'U'LUL'U'L
G2 U'RU'R'U2RU'R'
H2 U'RUR'DwR'U'R
I2 URU'R'
J2 U'RU2R'DwR'U'R
K2 y'R'URU'D'wRUR'
L2 yUL'ULU'L'U'L/DwR'URU'R'U'R
M2 yU2L2U2LUL'UL2
N2 RU2R'U'RUR'
Q2 U'RUR'U2RU'R'
R2 U'RU'R'DwR'U'R
URUR'UDwR'U'R
S2 U'RU2R'U2RU'R'
T2 y'R'U'R/yL'U'L
U2 URU2R'URU'R'
V2 UDwR'U'RU'R'UR
U2RUR'y'R'U'R

List of Pages with Useful F2L Algorithms

These are some very good pages with F2L algorithms. Try as many algorithms as you can to find your perfect match :D

  • Peter Jansen's Magical Last Layer Finger Tricks
  • Katsuyuki Konishi's Planet Puzzle

    Additional Tricks for F2L

    Here are shorter algorithms for cases where one or more slots are empty.
    Edge in wrong slot:
    As I mentioned above in Note #3, all F2L patterns where an edge or a corner is in an incorrect slot can be solved using the basic moves listed above. Still, for some patterns, shortcuts that are worth learning exist.

    Shortcuts on normal F2L:

    Although this idea of shortcut can be applied to all other F2L patterns and you can certainly experiment with them, I don't recommend using them for certain patterns, even when it reduces 2 to 3 moves. For example, for L1, if the FL slot is open, you can surely do FU'F'RUR', which is 2 moves shorter than the one on the list, U'RU'R'URUR'. While the former may be better for FMC (Fewest Moves Challenge), for speedcubing, it is (or at least i think) not a friendly set of moves.

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    Created by Shotaro "Macky" Makisumi

    Last updated: 2005/03/15

  • Macky's site for speedcubers, blindfold cubers, and cube-addicts...
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